﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace Mars.GpuInstance
{
    [Serializable]
    public class InstanceRenderConfig
    {
        public Mesh mesh;
        public List<Material> materias = new List<Material>();
        public Matrix4x4 transformOffset;
    }

    [Serializable]
    public class InstanceLodConfig
    {
        public int showRange;
        public List<InstanceRenderConfig> renderConfigs = new List<InstanceRenderConfig>();
    }
}